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2042 is the first Battlefield game to launch without a single-player campaign since Bad Company. None of the game's three launch modes are battle royale, but considering this represents the future of live-service battlefield, one may be introduced later.
Specialist gadgets: a grappling hook, a health/revive gun (think Doc in Rainbow Six Siege), an auto-turret (think Team Fortress 2), a movement sensor (to catch people sneaking up on you while you're sniping), a wingsuit. (Specialists themselves belong to Battlefield classes such as engineer, assault, and support, but you won't play as a generic 'support' soldier.) Classes have been replaced by Specialists, characters who have unique gadgets and traits but can carry any weapon and equipment loadout. 128-player maps are divided into sectors containing control points you have to capture all the control points in a sector to control it. The max player count has been doubled to 128 (two teams of 64) on PC and current-gen consoles. The big changes: 128 players, Specialists, no singleplayer Marksman Rifles: DSR-1, Chukavin SVCh, TG-24 (Sako TRG). SMGs: K30 (KRISS Vector), PBX-9 (LWRC SMG 45). Judging by the beta period, here's also a list of some of the guns that will be available on launch:
Throwable (eg, frag or incendiary grenade). Equipment (eg, medical crate, supply crate, rocket or missile launcher). Here's what can be in a loadout, which is in addition to your specialist item and perk: It's way more loadout decision making than has ever been in a Battlefield game. You can also change your gun attachments on the fly, allowing you to, say, swap from close to long range optics to zoom in on a sniper who's harassing you. At launch, Battlefield 2042 will include 10 unique gadgets which can be paired with any gun. Engineer gets SMGs, recon gets snipers, support get LMGs, etc. Loadouts How do Battlefield 2042 loadouts work?īattlefield classes have been fairly strict until now: You get themed gadgets and only certain categories of weapon.